Fast, parallel implementation of particle filtering on the GPU architecture

In this paper, we introduce a modified cellular particle filter (CPF) which we mapped on a graphics processing unit (GPU) architecture. We developed this filter adaptation using a state- of-the art CPF technique. Mapping this filter realization on a highly parallel architecture entailed a shift i...

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Bibliographic Details
Main Authors: Gelencsér-Horváth Anna
Tornai Gábor János
Horváth András
Cserey György Gábor
Format: Article
Published: 2013
Series:EURASIP JOURNAL ON ADVANCES IN SIGNAL PROCESSING 2013 No. 1
Subjects:
mtmt:2415644
Online Access:https://publikacio.ppke.hu/1944

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