Fast, parallel implementation of particle filtering on the GPU architecture
In this paper, we introduce a modified cellular particle filter (CPF) which we mapped on a graphics processing unit (GPU) architecture. We developed this filter adaptation using a state- of-the art CPF technique. Mapping this filter realization on a highly parallel architecture entailed a shift i...
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Dokumentumtípus: | Cikk |
Megjelent: |
2013
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Sorozat: | EURASIP JOURNAL ON ADVANCES IN SIGNAL PROCESSING
2013 No. 1 |
Tárgyszavak: | |
mtmt: | 2415644 |
Online Access: | https://publikacio.ppke.hu/1944 |